{"author_name":"Konrad Zegis","cat":"LD #30","comments":[],"epoch":1408837080,"likes":1,"metadata":{"p_key":"27577","p_author":"Konrad Zegis","p_authorkey":"32927","p_urlkey":"63021","p_title":"1st Day Report","p_cat":"LD #30","p_event":"LD30","p_time":"1408837080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"32927","us_name":"Konrad Zegis","us_username":"konrad-zegis","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Game is called &#8216;Untangle&#8217; and you can browse my code <a href=\"https:\/\/github.com\/Zegis\/Untangle\" title=\"Github repository\" target=\"_blank\">here<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Tangled_02.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Tangled_02-300x224.png\" alt=\"Tangled_02\" width=\"300\" height=\"224\" class=\"aligncenter size-medium wp-image-379811\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Tangled_02-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Tangled_02.png 389w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Sadly it&#8217;s nothing special yet. I spend all day on brainstorming my idea, creating simple prototype that allows to move around (blank for now) tile map, and shoot towards mouse. I wanted to create my first shooter for Ludum Dare, but I faced a wall with drawing tile map: for some reason it&#8217;s soo damn slow, and I strugled for nearly 6 hour to find way to fix it. I hope tomorrow will bring solution, but to be honest I start to worry if I made it in time.<\/p>\n <p>I&#8217;m afraid that if I don&#8217;t find good solution I&#8217;ll have to scale down my map <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Done:<br \/>\n ~&gt; Moving around,<br \/>\n ~&gt; Rotating player and shooting towards mouse pointer &#8211; I&#8217;m really glad I learned how to do it! \ud83d\ude00<br \/>\n ~&gt; Simple tile map loaded from text file (all tiles are stored as 2 chars: first is tile type, and second is world of it&#8217;s origin).<\/p>\n <p>Things to add:<br \/>\n ~&gt; Simple graph worlds map, that shows connections between tangled worlds.<br \/>\n ~&gt; Morphing level according to connections.<br \/>\n ~&gt; Enemies!<br \/>\n ~&gt; Breaking connections.<\/p>\n <p>Some cuts I&#8217;ll probably have to do:<br \/>\n ~&gt; Cut down game to 1 level consisting of three worlds (water world, fire world and&#8230; we&#8217;ll see, maybe grass one).<\/p>\n <p>Good luck everyone on 2nd day, and good night! I need some sleep! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/allegro-5\/\" rel=\"tag\">allegro 5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 23rd, 2014 6:38 pm","title":"1st Day Report"}