{"author_name":"HoboMechanistic","cat":"LD #30","comments":[{"author_name":"","time":"August 24, 2014 4:39 am","epoch":1408873140,"text":"happiness*","spam":"N"},{"author_name":"HoboMechanistic","time":"August 24, 2014 7:26 am","epoch":1408883160,"text":"In space everyone says happyness, cause it&#8217;s the future D:","spam":"N"}],"epoch":1408872360,"likes":0,"metadata":{"p_key":"27383","p_author":"HoboMechanistic","p_authorkey":"38275","p_urlkey":"62824","p_title":"Salvation \u2013 Income Rates and the code for happyness","p_cat":"LD #30","p_event":"LD30","p_time":"1408872360","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"38275","us_name":"HoboMechanistic","us_username":"hobomechanistic","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Man was I feeling bummed out last night &#8211; all my complicated stuff was working fine but I had a ton of minor bugs around which was annoying me to no end. Also the way Unity uses its Setactive-ness is beyond annoying in my opinion. Anyhow I desided to spend 5 hours sleeping, overslept by like 2 hours but I still have 14 hours left.<\/p>\n <p>Not started on assets yet, but I&#8217;ve decided that I&#8217;m done adding features to what I have thus far. It&#8217;s now a decision between what my game can do &#8211; and how my game looks. So I gotta choose looks as I think it can do a fair bit \ud83d\ude00<\/p>\n <p>The sleep helped, and I added Income rates into my game. So building a factory won&#8217;t just give you flat out money but also an income rate very X amount of time. at the moment this time is every second, but I need to do balancing once i can acutally sit and play my game for a bit.<\/p>\n <p>Happyness now also has this. So the happyness rating is working properly now, apart from balancing. I would have liked to have more factors include this happyness functionality. As at the moment it just leaving refugees (-) and security buildings (+) <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I need to rework the code for happyness, it&#8217;s pretty messy at the moment.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Update.png\"><img class=\"alignnone size-medium wp-image-381052\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Update-300x292.png\" alt=\"Update\" width=\"300\" height=\"292\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Update-300x292.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Update-550x535.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Update.png 877w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&#8211; Improvement ideas &#8211;<\/p>\n <ul>\n <li>Make more use of happyness rating, if I make an events system I should then use it in there as well.<\/li>\n <li>Fix how the happyness works, it needs its own class. Perhaps then I can add other factors in easily (such as hunger\/sickness etc)<\/li>\n <li>Tweak how my income rate is repeated. There&#8217;s a more efficient way of doing that&#8230;it&#8217;s on the tip of my tongue!<\/li>\n <\/ul>","time":"August 24th, 2014 4:26 am","title":"Salvation \u2013 Income Rates and the code for happyness"}