{"author_name":"HisShoes","cat":"LD #30","comments":[],"epoch":1409059200,"likes":1,"metadata":{"p_key":"26536","p_author":"HisShoes","p_authorkey":"39895","p_urlkey":"61966","p_title":"Game Jam \u2018post mortem\u2019","p_cat":"LD #30","p_event":"LD30","p_time":"1409059200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39895","us_name":"HisShoes","us_username":"hisshoes","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>First ever game jam entry so thought I&#8217;d make a post mortem for the team <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>What went well:<\/p>\n <ul>\n <li>Decided on an idea quickly<\/li>\n <li>Split up tasks and kept on top of everything that had to be done<\/li>\n <li>Art style was good and consistent(for 3 programmers)<\/li>\n <li>Decided on a game idea quickly<\/li>\n <li>Managed to make levels using nothing but paint<\/li>\n <\/ul>\n <p>What did not:<\/p>\n <ul>\n <li>Using git badly (slowed us down a lot)<\/li>\n <li>Not deciding on how to do movement properly at the start &#8211; led to a lot of bugs and problems<\/li>\n <li>Collision detection was broken\u00a0under certain conditions<\/li>\n <li>Coded quickly so not the best coding practice<\/li>\n <li>Poor design of some levels<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>If you haven&#8217;t tried it yet, here&#8217;s the link \ud83d\ude09<br \/>\n http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&#038;uid=39895<\/p>","time":"August 26th, 2014 8:20 am","title":"Game Jam \u2018post mortem\u2019"}