{"author_name":"damrem","cat":"LD #30","comments":[{"author_name":"03gramat","time":"August 27, 2014 1:42 pm","epoch":1409164920,"text":"Personally, I have played your game the longest out of all entries I have tried, I had a great time! Nice job!","spam":"N"}],"epoch":1409144640,"likes":1,"metadata":{"p_key":"26469","p_author":"damrem","p_authorkey":"504235","p_urlkey":"61899","p_title":"Postmortem Ludum Dare 30 \u2013 Delta Spaceline","p_cat":"LD #30","p_event":"LD30","p_time":"1409144640","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"504235","us_name":"damrem","us_username":"damrem","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>LD30 was my 3rd jam only, my 2nd Ludum Dare, and my 1st one in solo. Just for the context, a&nbsp;bit of shameless self-promotion:<\/p>\n <ol>\n <li><a href=\"http:\/\/itch.io\/jam\/flappyjam\/rate\/3232\" target=\"_blank\">Choppy Fox<\/a> for the Flappy Jam<\/li>\n <li><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=28466\" target=\"_blank\">From the Under<\/a> for Ludum Dare #29 with <a href=\"https:\/\/twitter.com\/RadStar_\" target=\"_blank\">RadStar<\/a><\/li>\n <li><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=28466\" target=\"_blank\">Delta Spaceline<\/a> for Ludum Dare #30<\/li>\n <\/ol>\n <p><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/1a554c85577b66c597dc730b1719247b\/tumblr_inline_nayyj0pJV91qzvwvd.jpg\" \/><\/p>\n <h4>What went wrong<\/h4>\n <ul>\n <li>I used external assets, what&#8217;s forbidden by the compo rules. I discovered that when about to post at the compo deadline. When ticking the &#8216;jam&#8217; box in the post form, I cancelled my post&#8230;<\/li>\n <li><span>&#8230;and then actually went for the jam to give myself 72h cause&nbsp;48h were not enough for me. My game wasn pointless therefore uninteresting at the jam deadline. It lacked 2 of the 3 key features: there was trading goods, but weren&#8217;t neither passengers nor 10,000 credit-objective.<\/span><\/li>\n <li>I&#8217;m not sure Haxeflixel actually made me save some time. I&#8217;d have needed a lib, not a framework.<\/li>\n <li>A lot of UI, no prior design, so I wasted a lot of time positioning things.<\/li>\n <li>I almost gave up at the middle of day #2 because of the pointlessness of the game, and because of UI bugs due to Haxeflixel&#8230;<\/li>\n <\/ul>\n <blockquote>\n <p><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/1cc049ae58eb9050badec55753c0df65\/tumblr_inline_nayy76Hj5L1qzvwvd.gif\" \/><span>&nbsp;<\/span><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/6632491a72cfc22e126063b891dde8ed\/tumblr_inline_nayy7hdlep1qzvwvd.gif\" \/><span>&nbsp;<\/span><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/8c85e74f86a69848f537eca52bdb5c3d\/tumblr_inline_nayy7nZODI1qzvwvd.gif\" \/><span>&nbsp;<\/span><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/955fa45b3f8ab3d14588b58d111a3815\/tumblr_inline_nayy82x7ui1qzvwvd.gif\" \/><span>&nbsp;<\/span><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/7a3236508e14c66643676e5e9073bfba\/tumblr_inline_nayy8gzNA51qzvwvd.gif\" \/><span>&nbsp;<\/span><br \/><span>Sprites by&nbsp;<\/span><a href=\"http:\/\/forums.tigsource.com\/index.php?topic=9147.0\" target=\"_blank\">Arachne<br \/>Music&nbsp;<\/a><a href=\"http:\/\/freepd.com\/70s%20Sci%20Fi\/Space%20Machine%20A\" target=\"_blank\">Space Machine A<\/a><a href=\"http:\/\/forums.tigsource.com\/index.php?topic=9147.0\" target=\"_blank\">&nbsp;by Kevin MacLeod<\/a><\/p>\n <\/blockquote>\n <h4>What went right<\/h4>\n <ul>\n <li>&#8230;but since I&#8217;m stubborn, I insisted, at least not to feel ashame. I quickly fixed the bugs thanks to a refactoring I had actually nearly completed.<\/li>\n <li>Having 1 more day game me time to add the 2 more key features I spoke of above. I then found an interest in playing my game when I noticed I could lose some time when testing! My very critical wife tested it, and after a few minutes of incomprehension, understood the concept and approved it!<\/li>\n <li>This &#8216;What went right&#8217; section seems a bit short, but I am globally satisfied by both process and result, and I learnt a lot during this jam. I generally enjoy those intense work-session, who can be very productive rewarding.<\/li>\n <\/ul>\n <h4>What&#8217;s next<\/h4>\n <ul>\n <li>I&#8217;ll post Delta Spaceline on various portals to have more feedback. I need to work on the proportion, 960&#215;480 doesn&#8217;t fit, at least on Kongregate.<\/li>\n <li>If feedback&#8217;s positive, I could go for some more features:<\/li>\n <li>more goods<\/li>\n <li>energy for the ship could be a good (it was at the beginning, but I had to simplify)<\/li>\n <li>bounty hunting (a planet ask you to go to another planet to capture a criminal to bring him back, it would cost weapons, but offers good rewards)<\/li>\n <li>ship upgrades (more cargo, engine more efficient)<\/li>\n <\/ul>\n <p><img alt=\"image\" src=\"https:\/\/31.media.tumblr.com\/d5e5290219f2f7ef6a842301a729d91e\/tumblr_inline_nayykumSkS1qzvwvd.jpg\" \/><\/p>\n <h4>Next Ludum<\/h4>\n <ul>\n <li>More design at the beginning. Design UI could help conceptualize.<\/li>\n <li>Then get a fully playable prototype asap, and keep UI and graphics for the end.<\/li>\n <li>Get more feedback sooner.<\/li>\n <li>No use of Haxeflixel, or only some side-feature, not the framework in itself. I wanted to experiment Phaser, but got to check if it can be used as a lib only.<\/li>\n <li>No waste of time on graphics. Tiny sprites. Details only at the end.<\/li>\n <\/ul>","time":"August 27th, 2014 8:04 am","title":"Postmortem Ludum Dare 30 \u2013 Delta Spaceline"}