{"author_name":"banana4life","cat":"LD #30","comments":[],"epoch":1409343720,"likes":2,"metadata":{"p_key":"26377","p_author":"banana4life","p_authorkey":"41477","p_urlkey":"61805","p_title":"Disconnect \u2013 Post-Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409343720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41477","us_name":"banana4life","us_username":"banana4life","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hey fellow gamedevs,<\/p>\n <p>We are a team of four german students. We name ourselfs &#8220;<a href=\"https:\/\/twitter.com\/bananafourlife\">Banana4Life<\/a>&#8221; and have developed the\u00a0game &#8220;<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41477\">Disconnect<\/a>&#8221; for the second ludum dare we took part in. I (Jonas) made a quick LetsPlay of it here:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/-To3KiIhNrA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>You can rate and play our game here: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41477\">Disconnect<\/a><\/p>\n <p>But now lets get to the post-mortem. We didn&#8217;t have huge problems this time, after we spend half of the time developing a game that we threw away and started over last time. But lets start with what went right.<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <ul>\n <li>The game was playable and apparently fun to play.<\/li>\n <li>We had a cool idea from the start up and didn&#8217;t change it later on.<\/li>\n <li>The graphics and music \/ sounds were developed steadily parallel to the code and thus weren&#8217;t a product of the last minute.<\/li>\n <li>We implemented our core gameplay first and after that improved upon it.<\/li>\n <li>We partly had a lot of features that we wanted to implement, but we cut the right features.<\/li>\n <li>We slept a reasonable amount of time and weren&#8217;t completely destroyed after the weekend.<\/li>\n <\/ul>\n <p>As you see the most important parts went right and I think we did a pretty good job developing the game this time. But we had some small problems\u00a0anyway.<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <ul>\n <li>We spent a lot of time working on collision detecting fixing it over and over but it never really worked.<\/li>\n <li>At the end time ran out and the one level we had is\u00a0pretty short.<\/li>\n <li>One of our developers worked remote and wasn&#8217;t in one room with the other people which made communication harder.<\/li>\n <li>Not all of us could work on the game on the third day, because they had to go to work.<\/li>\n <li>The rendering of the walls could have been solved better.<\/li>\n <li>Again the collisions were really annoying. Especially with syncing the player positions.<\/li>\n <li>We didn&#8217;t play enough games<\/li>\n <\/ul>\n <p>Most of the &#8220;What went wrong?&#8221; stuff could be solved with more time and maybe some more structured code on my side rendering the walls. (But it worked anyway)<\/p>\n <p><strong>What we want to do better?<\/strong><\/p>\n <ul>\n <li>Meet up all in one location<\/li>\n <li>Maybe implement a little framework for the collisions or use an existing framework, because that would be a huge timesaver.<\/li>\n <li>Take a day off the next day so everybody can work on the game the whole time.<\/li>\n <li>Think a bit more before writing code. (maybe, maybe not)<\/li>\n <li>Play more games<\/li>\n <\/ul>\n <p>So I think we have an action plan for the next time.<\/p>\n <ol>\n <li>Prep a bit more by chosing a physics framework or something like this<\/li>\n <li>Try long enough to come up with a good idea. (Like we did this time)<\/li>\n <li>Make the game.<\/li>\n <li>Play more games.<\/li>\n <li>Enjoy the internet fame.<\/li>\n <\/ol>\n <p>I hoped you liked our short writeup. Greetings,<\/p>\n <p>Team <a href=\"https:\/\/twitter.com\/bananafourlife\">Banana4Life<\/a><\/p>\n <p>P.S.: Play and rate our <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;amp;uid=41477\">game<\/a> please.<\/p>","time":"August 29th, 2014 3:22 pm","title":"Disconnect \u2013 Post-Mortem"}