{"author_name":"ethankennerly","cat":"LD #30","comments":[],"epoch":1409430240,"likes":1,"metadata":{"p_key":"26353","p_author":"ethankennerly","p_authorkey":"3040","p_urlkey":"61781","p_title":"** Post-Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409430240","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3040","us_name":"ethankennerly","us_username":"ethankennerly","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3040\" title=\"Play!\"><br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot_bunny-300x203.png\" alt=\"screenshot_bunny\" width=\"300\" height=\"203\" class=\"aligncenter size-medium wp-image-390128\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot_bunny-300x203.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot_bunny-550x372.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot_bunny.png 636w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><br \/>\n <\/a><\/p>\n <p>What went right:<\/p>\n <p>+ Memorizing:  Dots to connect is surprisingly challenging even at your own pace.<\/p>\n <p>+ No words:  Matt suggested connect the dots and Diana had ideas about constellations.  Jennifer and Beth also playtested, which clarified the tutorial.  No words needed to play.  The title ** also has no words.  I now call the game .. (DotDot).<\/p>\n <p>+ Drawing:  Exported Flash drawings to Adobe Illustrator format and wrote a Python script to parse them into a JSON-like object.  Clean separation of model and view.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3040\" title=\"Play!\"><br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot30-300x225.png\" alt=\"screenshot\" width=\"300\" height=\"225\" class=\"aligncenter size-medium wp-image-390129\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot30-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot30-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot30.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>What went wrong:<\/p>\n <p>&#8211; Convoluted teardown state:  A bug that showed another drawing after the end of the game cost hours of troubleshooting.  Next time could simplify the last trial teardown.<\/p>\n <p>&#8211; Silent:  Wasn&#8217;t satisfied with 8-bit sounds, so didn&#8217;t add sounds post-compo version.  Next time could prepare to use MuseScore.<\/p>\n <p>&#8211; Strict:  Dots were too exact until post-compo version.  Next time could playtest more Sunday afternoon.<\/p>\n <p>&#8211; Scoreless:  Wasn&#8217;t clear about a scoring system until the post-compo version.  Next time could playtest more Sunday afternoon.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3040\" title=\"Play!\">Play the 48-hour version or post-compo version<\/a><\/p>","time":"August 30th, 2014 3:24 pm","title":"** Post-Mortem"}