{"author_name":"Sheepolution","cat":"LD #30","comments":[{"author_name":"","time":"August 31, 2014 6:23 am","epoch":1409484180,"text":"&#8220;Play game&#8221; link go to -on take-","spam":"N"}],"epoch":1409483160,"likes":2,"metadata":{"p_key":"26344","p_author":"Sheepolution","p_authorkey":"505096","p_urlkey":"61771","p_title":"FACED \u2013 Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409483160","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<address style=\"text-align: center\">\u00a0<\/address>\n <address style=\"text-align: center\">\u00a0<\/address>\n <address style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=5959\"><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/mxpSFb0.gif\" alt=\"\" width=\"532\" height=\"266\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=5959\"><img class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/7xzynt6.gif\" alt=\"\" width=\"530\" height=\"265\" \/><\/a>If it fits, I sits.<\/address>\n <address style=\"text-align: center\">\u00a0<\/address>\n <h2><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=5959\">Play the game!<\/a><\/h2>\n <p>&nbsp;<\/p>\n <h2>Post mortem<\/h2>\n <h3>Information<\/h3>\n <ul>\n <li>Start: ~11:00 AM\u00a0(5:00 AM EST)<\/li>\n <li>End 3:00 PM (9 PM EST)<\/li>\n <li>Time spend sleeping: ~18 hours<\/li>\n <li>Software used: Sublime Text, L\u00d6VE, Aseprite, Pixitracker<\/li>\n <\/ul>\n <p><strong>Sick<\/strong><\/p>\n <p>So this Ludum Dare didn&#8217;t went smooth for me, because what happened, is that I got sick. This led me to end up with almost no progress on day one, except for maybe the main mechanic. I went to bed early and slept almost 12 hours. My last Ludum Dare I spend only 11 hours sleeping, so being sick cost me 7 hours on sleeping only. On day 2 I felt a lot better, and somehow got my motivation back to make the best out of this.<\/p>\n <p><strong>Idea<\/strong><\/p>\n <p>The game idea came natural to me. As if in a fingersnip I had the idea of the \u00a0whole game down. No idea what happened \ud83d\ude1b<\/p>\n <p><strong>Good game choices<\/strong><\/p>\n <ul>\n <li>The artstyle<\/li>\n <\/ul>\n <p>First the game looked like this:<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/4JecJMC.png\"><img class=\"alignleft\" src=\"http:\/\/i.imgur.com\/4JecJMC.png\" alt=\"\" width=\"314\" height=\"197\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>It looked dark, gray, and just ugly. I decided I had to make it look more colorful. First I tried giving every color also its own shape, but that looked confusing. So then I decided to make them all squared, and give them faces. I get a lot of good feedback about how the faces tell you if they are overlaying or not. I&#8217;m very happy with the artstyle I ended up with.<\/p>\n <ul>\n <li>The size<\/li>\n <\/ul>\n <p>I think 5&#215;5 was the perfect size for this game. I first made it really big, like 10&#215;10 or something. I&#8217;m happy that I noticed I had to keep it smaller.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Bad game choices<\/strong><\/p>\n <ul>\n <li>The music<\/li>\n <\/ul>\n <p>Hit me in the face. I am such a dumb-ass. So I can&#8217;t make very good music. I tried some stuff but it just sounded bad. I ended up with a very simple, short tune. The game itself looked simple, so the simple music would fit. But I was afraid people would get bored of the 4 second tune repeat 100 times. So I made the music pitch go up after a while, where after the pitch got really high, it would go back to normal again. I hoped that this change in the music would reset the player&#8217;s mind about the music. But what happened, is that people would think they were hitting a time limit. I should&#8217;ve completely removed the pitching.<\/p>\n <ul>\n <li>The tutorial<\/li>\n <\/ul>\n <p>Here is a summary of my tutorial vs the game:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/ospyUY6.jpg\" alt=\"\" width=\"276\" height=\"224\" \/><\/p>\n <p>In the tutorial you get the basics. Which blocks you can push and pull. Then level 7 is the first real level, and it&#8217;s on a completely other level. I should&#8217;ve slowly worked towards the full game&#8217;s difficulty.<\/p>\n <p><strong>Post Ludum Dare version<\/strong><\/p>\n <p>I&#8217;m definitely going to expand this game. Here are some features I&#8217;m thinking about:<\/p>\n <ul>\n <li>Mobile version<\/li>\n <li>Levels with step limits<\/li>\n <li>Levels where you are awarded if \u00a0you finish it with low step counts (bronze, silver, gold, platinum).<\/li>\n <li>Undo step button<\/li>\n <li>Time limit mode<\/li>\n <\/ul>\n <p>If you have any ideas for the game, I&#8217;d love to hear them!<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks for reading, and I hope you enjoy the game!<\/p>","time":"August 31st, 2014 6:06 am","title":"FACED \u2013 Post Mortem"}