{"author_name":"arzi","cat":"LD #30","comments":[],"epoch":1409492340,"likes":1,"metadata":{"p_key":"26341","p_author":"arzi","p_authorkey":"1524","p_urlkey":"61768","p_title":"Space Horror Alpha 2 Build","p_cat":"LD #30","p_event":"LD30","p_time":"1409492340","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1524","us_name":"arzi","us_username":"\/author\/arzi\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I decided to continue working on the game since the LD version was pretty far from what I planned to do. Here&#8217;s the updated build that addresses a number of issues mentioned on the comments and adds features missing from the original.<\/p>\n <p>One of the issues addressed is balance, as the original version was pretty much impossible to beat. The new one might be a bit too easy, or at least it feels like that to me.<\/p>\n <p><strong>Alpha2 Release Notes<\/strong><\/p>\n <p>&#8211; Modified game balancing, now the game should be completable.<br \/>\n &#8211; Added missions. They can be acquired from planets and yield rewards upon completion. You always start with a &#8216;Build Portal&#8217; mission.<br \/>\n &#8211; Added a clear notification when the Horde Strength grows.<br \/>\n &#8211; Added an end of turn summary.<br \/>\n &#8211; Added a battle end summary.<br \/>\n &#8211; Added a particle effect to planets that already have portals.<br \/>\n &#8211; Navigation buttons now hidden when inventory is open.<br \/>\n &#8211; Added a button to view instructions during play.<br \/>\n &#8211; Added an exploration panel for choosing whether to explore or end turn.<br \/>\n &#8211; Added end of turn events, which can yield good or bad things.<br \/>\n &#8211; Added a menu (press ESC to access) for quitting \/ restarting.<br \/>\n &#8211; Normal enemies do not generate Horde Strength anymore (except if they defeat you).<br \/>\n &#8211; Types of enemies spawned are now tied to how many portals you have.<br \/>\n &#8211; Lots of small fixes.<\/p>\n <p><strong>Future Releases<\/strong><\/p>\n <p>I still have a lot of ideas on how to improve the game, including new events, randomised planets, new scenarios (meaning different win\/lose conditions), explaining the backstory, etc. Whether or not I will continue working on the game depends a lot on the feedback I get, if there are people who&#8217;d actually want to see a further refined versions, I&#8217;ll have some motivation to keep on making them (so let me know!).<\/p>\n <p>Another thing I want to do is take the game further away from the Arkham Horror design, as it currently feels a bit too much of a clone.<\/p>\n <p><strong>Downloads Links<\/strong><\/p>\n <p><a title=\"Windows Build\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/4954288\/SpaceHorror_alpha2_Win.zip\">Windows<\/a><\/p>\n <p><a title=\"Mac Build\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/4954288\/SpaceHorror_alpha2_Mac.zip\">Mac<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 31st, 2014 8:39 am","title":"Space Horror Alpha 2 Build"}