{"author_name":"Nanolotl","cat":"LD #30","comments":[],"epoch":1409720460,"likes":3,"metadata":{"p_key":"26293","p_author":"Nanolotl","p_authorkey":"4470","p_urlkey":"61719","p_title":"Sllukswefa Post-Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409720460","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"4470","us_name":"Nanolotl","us_username":"nanolotl","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><strong>Warning!<br \/>\n <\/strong>Reading this before playing the game may diminish the amount of enjoyment you would get out of it! I recommend you go <a title=\"HERE\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=4470\">HERE<\/a>\u00a0first. It&#8217;s not very long.<\/p>\n <p><strong>About The Game:<br \/>\n <\/strong>The game I ended up submitting to this Ludum Dare is a bit of an odd one that doesn\u2019t really fall into any pre-defined genre, but it has elements of platformer, puzzle and adventure games in it. You navigate several worlds from a first-person perspective, try to figure out how they work and try to reach an arbitrary ending.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/09\/03\/sllukswefa-post-mortem\/sllukswefa-2014-09-03-14-23-54-703\/\" rel=\"attachment wp-att-391048\"><img class=\"alignnone size-large wp-image-391048\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sllukswefa-2014-09-03-14-23-54-703-550x309.png\" alt=\"Sllukswefa 2014-09-03 14-23-54-703\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sllukswefa-2014-09-03-14-23-54-703-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sllukswefa-2014-09-03-14-23-54-703-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sllukswefa-2014-09-03-14-23-54-703.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What Went Right:<br \/>\n <\/strong>-Getting ideas<br \/>\n After the announcement of the theme I went through my usual Ludum Dare routine of talking to people I know and then going for a walk in order to figure out what I should try making. I was able to come up with how I would implement the theme reasonably quickly, in that the player would be able to travel between the normal world, heaven, hell and a weird intermediate world.<\/p>\n <div id=\"attachment_391050\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/09\/03\/sllukswefa-post-mortem\/slluk-worlds\/\" rel=\"attachment wp-att-391050\"><img class=\"size-large wp-image-391050\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Worlds-550x309.png\" alt=\"The Four Worlds \" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Worlds-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Worlds-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The Four Worlds<\/p><\/div>\n <p>-Aesthetics<br \/>\n Despite being very simple 3D graphics, I think I managed to make a fairly interesting looking game. Each world had its own atmosphere. (Although I think heaven was a bit lacking as it was added towards the very end of development) The water in the city world and the tentacle and eye filled things in hell are the elements I thought turned out the best<\/p>\n <div id=\"attachment_391049\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/09\/03\/sllukswefa-post-mortem\/slluk-graphics\/\" rel=\"attachment wp-att-391049\"><img class=\"wp-image-391049 size-large\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Graphics-550x309.png\" alt=\"Slluk Graphics\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Graphics-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Graphics-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Tentacles, Water, A Sacrificial Altar and Platforms<\/p><\/div>\n <p>-Gameplay Mechanics<br \/>\n I managed to keep the interactions the player could perform fairly simple in this game, but I feel they still made the game fun enough. I re-implemented an item picking up and carrying system I had used before in what is probably my favourite of my prior Ludum Dare entries: <a title=\"Reach the Moon\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=4470\">Reach the Moon<\/a><\/p>\n <p>-Programming<br \/>\n I had very few problems implementing the features I wanted to and so minimised the amount of time I would spend scratching my head at a problem. Drawing diagrams on paper to help visualise the problem really helped me.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/09\/03\/sllukswefa-post-mortem\/slluk-notes\/\" rel=\"attachment wp-att-391052\"><img class=\"alignnone size-large wp-image-391052\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Slluk-Notes-550x704.jpg\" alt=\"Slluk Notes\" width=\"550\" height=\"704\" \/><\/a><\/p>\n <p><strong>What Didn\u2019t Go So Well:<\/strong><br \/>\n -Time management<br \/>\n I had a bit of trouble staying motivated during the 48 hours, primarily because I wasn\u2019t certain what I wanted the final game to be like, and so I took a fair few breaks. By 9pm on the Sunday evening (Perth time, so with about 12 hours remaining) I was very doubtful that I was going to finish. Thankfully I managed to stay focused for a few more hours (Thanks in part to the over-cheerfulness of the Katamari Forver soundtrack) and had my entry submitted by 2am.<\/p>\n <p>-Audio<br \/>\n There is none. This was primarily a result of my time management. By 2am I didn\u2019t really want to launch up SFXR and start putting sound effects where I thought they needed to be, and so decided near enough was good enough. I also know absolutely nothing about creating music. None of the Ludum Dare games I have ever made have any.<\/p>\n <p>-Technical Issues<br \/>\n I only tested my game on my own computer. So by the time I woke up on Monday morning I had discovered that most PC\u2019s could not handle the city world of the game. (Turned out all the people created too many vertex buffers for graphics cards to handle) I managed to sort this out eventually and make the game runnable.<\/p>\n <p><strong>Bonus findings:<\/strong><br \/>\n This Ludum Dare I also tried hosting my game on some other websites, namely <a title=\"GameJolt\" href=\"http:\/\/gamejolt.com\/games\/other\/sllukswefa\/33008\/\">GameJolt<\/a> and <a title=\"itch.io\" href=\"http:\/\/nanolotl.itch.io\/sllukswefa\">itch.io<\/a>. It\u2019s been really enjoyable being able to see how many people are viewing and downloading the game, with GameJolt having much greater amounts of people than itch.io.<\/p>\n <p>Overall I think this Ludum Dare went very well and look forward to seeing the results and participating in the next one that I can.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"September 3rd, 2014 12:01 am","title":"Sllukswefa Post-Mortem"}