{"author_name":"oranebeast","cat":"LD #30","comments":[],"epoch":1409988000,"likes":1,"metadata":{"p_key":"26275","p_author":"oranebeast","p_authorkey":"33501","p_urlkey":"61700","p_title":"Hey! You should check out my game!","p_cat":"LD #30","p_event":"LD30","p_time":"1409988000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"33501","us_name":"oranebeast","us_username":"oranebeast","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Why? <strong>Because I told you to.<\/strong> And people said this!<\/p>\n <p><strong>Wertle<\/strong> says &#8230;<br \/>\n Sep 6, 2014 @ 6:29am<\/p>\n <p>Nice work on this, I liked seeing the Ikaruga-style mechanics in a runner, which I don&#8217;t believe I&#8217;ve seen before. If you continue this I would recommend a method of ensuring you don&#8217;t get &#8220;impossible&#8221; spawns or long stretches of spawns where you don&#8217;t have to interact (you can do this a couple ways, one way is pre-designing segments that work really well and just procedurally generating the segments, or you can figure out the minimum distance needed to swap and make sure things don&#8217;t spawn under that distance). Since swapping is the only mechanic you could really play up the polish on those characters and have them animating super cute! Playtest with the colorblind <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Overall really nice work!<\/p>\n <p><strong>43iscoding<\/strong> says &#8230;<br \/>\n Aug 27, 2014 @ 10:41am<\/p>\n <p>You seem to use both this LD theme and previous theme aswell \ud83d\ude00<br \/>\n Simple game, simple graphics, but it all seems very organic and lovely!<\/p>\n <p><strong>C_Walden<\/strong> says &#8230;<br \/>\n Aug 26, 2014 @ 7:33am<\/p>\n <p>Aside from the die-for-no-reason bug, that&#8217;s pretty fun! I think it can be a little tricky sometimes to tell what&#8217;s a power-up and what&#8217;s an obstacle. The music sounds a little harsh, but the sound effects are nice. Overall, I liked it.<br \/>\n <strong><br \/>\n cardboard<\/strong> says &#8230;<br \/>\n Aug 25, 2014 @ 7:01am<\/p>\n <p>The pixel art is very nice, and everything blends together fairly cohesively. The music is nice and fits the game well. If there were no bugs, I can see myself enjoying this game (even more). The random deaths were quite funny to me, but basically eliminate the competitiveness since it is more &#8220;player versus game&#8221; than &#8220;player versus player&#8221;.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ld.hacked.jp\/compo\/ludum-dare-30\/?action=preview&amp;uid=33501\" target=\"_blank\"><strong>PLAY SAID GAME<\/strong><\/a><\/p>\n <hr \/>\n <p style=\"text-align: center\">","time":"September 6th, 2014 2:20 am","title":"Hey! You should check out my game!"}