Sprite-to-quad tool for Unity
I made this little tool now during LD30, in order to get “sprites” that sorted correctly when rotated and displayed in 3d. Someone else might have some use for it as well perhaps.
All it does is to generate a quad and a double side shaded unlit material based on the layout of a sprite in your scene. It offsets and scales the quad and texture accordingly. It cannot handle off-center pivots correctly though(and maybe other things as well), so feel free to expand upon the script if you wish(its source is also in the game repo).

Sprite based tree (left) and quad based (right).

The gadget.