every-time a working game – post mortem

World 1 of post ludum version
Befor the Jam
The combo started for us on 2 o’clock am on Saturday. We started to think about the theme on Friday.
I personally has preferred “growing” for a puzzle game. But when the final voting starts “planet”, “space”, “worlds” came up.
I also translated the themes in swissgerman and ask my son’s (9) for a game in mind.
The best was chaos = cleaning the Child’s Bedroom.
For Connected Worlds it was something with a elevator.
Inside the Jam
Saturday
We start on 8 o’clock. While I was driving to Sammakko, the closing elevator door was spooking around in my mind.
Our goal was every-time a working game.
So we started with 3 screens (intro, game and end-screen) and keep them running.
We think about using Tiled for our main tool to build the worlds without knowing anything about it [-], a big mistake.
The end of the first JAM day was on 2 0’clock in the morning.
Sunday
I was creating the animation live on twitch the hole afternoon [-].
Loosing a lot of time.
Monday
Normal working until 4 o’clock pm, then starting to build content until 1 o’clock.
During the night I ask [+] dark3zz if he can help us with a matching background music from his archive. He gave us this beautiful peace of music.
**Thank You**
résumé
[-] never played around with the Tiled Map Editor
[-] never created a animation with Pyxel
[-] not jamming with kids around you
[+] ask dark3zz for background music
[+] Teamwork
[+] Keep the game running
It was a funny and very interesting experience.

World 3 of the post ludum version
Tags: postmortem