Space Rails timelapse!

Here is the timelapse of how we made Space Rails:

 

We really enjoyed making it, but as with our other games (Macro Marines, Mighty-chondria and ❏♥❀) we spent a lot of time working on a complex system and not so much time working on the gameplay.

This time the complex system was the ability to draw rails freehand in space, and have the trains follow and branch different ways.  Also the supply/demand economy of the different planets has a lot going on behind the scenes.

 

LD30-screenshot-2

 

Will we ever learn?

Tags: jam, LD30, timelapse, unity, unity3d