Progress with Rage: Destroyer of worlds Post-Compo, and demo available

A bunch more progress with my Post-Compo Ludum Dare release, and a demo available (by demo I mean it’s incomplete-final release will still be free).

Elements-a major part of the final experience are still missing as I ran into constant issues with the system and decided to work around it for now, balancing out the rest of the game.  So you can now progress through the worlds by defeating boss enemies-which spawn after defeating a certain amount of minions, and you’re able to choose which stat to invest in (which will be able to complement your play style more so when elements are added).

Below you can see a video showing the latest progress.

It’s incomplete but it’s at a good point to start receiving feedback on the current experience, so if you’d like to try it out you can download this demo here for PC – https://www.dropbox.com/s/i3q8mm0dbv6kek9/RageDOWPostCompoDemo.zip?dl=0

—Controls (keyboard | controller)–
Movement—  w/a/s/d | Left Joystick
Camera—  Mouse | Right Joystick
Invert Vertical Camera Motion— Middle Mouse Button | R3
Swing Attack—  Left Mouse Button | R2
Strike Attack—  Right Mouse Button | R1
Jump—  Spacebar | L1

—Gameplay Notes–
This shows your combat data indicators – http://i.imgur.com/mJTzMIY.png
This shows you what chests are available to get and how they help you – http://i.imgur.com/aRvDg1p.png
Currently there is no ‘end world’, however the final build is planned for you to only combat 5 worlds before facing the final enemy. It’s intended to be a challenge to reach that point and your score will be based upon how many enemies you defeated.
Currently you intentionally don’t die, so that you can continue forward and balance the difficulty growth of enemies throughout each world/how the stat increases balance, etc, without worrying so much about death. It’s more a test of how it feels currently.

 

I really hope you enjoy this latest update to the project and I look forward to rounding out the experience further for its completion soon :)

 

EDIT: A small update but one worth mentioning, made some balance changes and spiced up the variety in boss battles, now you’ll begin to face enemies who can only be damaged by the boss’s attacks. I’ve replaced the video here and updated the download with the latest build, hope you enjoy the changes.