{"author_name":"dylanigan","cat":"LD #30","comments":[],"epoch":1410776820,"likes":2,"metadata":{"p_key":"26204","p_author":"dylanigan","p_authorkey":"24589","p_urlkey":"61629","p_title":"Satellite: A Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1410776820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24589","us_name":"dylanigan","us_username":"dylanigan","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Title.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Title-300x259.png\" alt=\"My games title screen\" width=\"300\" height=\"259\" class=\"alignnone size-medium wp-image-393046\" \/><\/a><br \/>\n Out of all the themes this LD, the only one I had a solid idea for was &#8220;Lost In Space.&#8221; I had even made a detailed design document with all of the controls, mechanics, level design and goals outlined. So when I found out that the theme was &#8220;Connected Worlds&#8221; I had no ideas; all I could think about was my &#8220;Lost In Space&#8221; idea. So I repurposed my idea to work with &#8220;Connected Worlds.&#8221; Basically you play as a single astronaut in a ghetto spaceship that was sent on a mission to reconnect two planets by deploying a communications satellite. These planets used to be connected by a single satellite but it broke, disconnecting these planets from each other. <\/p>\n <p>I made this game in Unity in around ~35 hours. <\/p>\n <p><strong>What Went Well:<\/strong><br \/>\n -Physics! Unity&#8217;s physics is a key part in this game!<br \/>\n -The Satellite controls. Deploying the satellite and manoeuvring it is very lifelike and a lot of fun.<br \/>\n -The Spacescapes. They are pretty awesome, if I do say so myself.<br \/>\n -The Satellite Model. I really like it!<br \/>\n <strong>What Didn&#8217;t Go Well:<\/strong><br \/>\n -Physics. Sometimes the ship&#8217;s physics glitches and it starts spinning and flipping. This is really cool for the player inside the ship but it ruins the game.<br \/>\n -Textures. Why do spaceships have so many textures!<br \/>\n -The glass effect on the window. I needed something to make the windows look windowy. This did the job but I don&#8217;t like it very much. <\/p>\n <p>Now, if you haven&#8217;t played Satellite yet you can play it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=24589\" title=\"Play It Here!\" target=\"_blank\">here!<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=24589\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sat-300x226.png\" alt=\"Satellite control\" width=\"300\" height=\"226\" class=\"alignnone size-medium wp-image-393047\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sat-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/Sat-550x415.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/connectedworlds\/\" rel=\"tag\">connectedworlds<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lostinspace\/\" rel=\"tag\">lostinspace<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/satellite\/\" rel=\"tag\">satellite<\/a><\/p>","time":"September 15th, 2014 5:27 am","title":"Satellite: A Post Mortem"}