Hyperdrive Frontier – Post Mortem

Hey everyone! Voting is about to end soon and I’m getting excited. So many talented people!

After some time of absence, I’m really glad I could participate again. It was a rather spontaneous decision, and I also stepped out of my comfort zone this time around. But all the more did I learn!

I wasn’t too familiar with tools like Blender or Unity, but I really wanted to make this happen, so I just went for it. And it went surprisingly well! However, within the final hours I ran into problems exporting the game (that’s what you get for using unfamiliar tools, haha), which wasted all the extra time I saved for adding sound effects and actual enemies. But I’m still satisfied with the result, and I hope you’ll enjoy it too :)

hyperdrive

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