Smugglers’ Cave Belated Postmortem
This was my first Ludum Dare, I’m very glad I took part and I’m already looking forward to the next one.
Thank you to everyone who played and rated my game.
I’ve played a lot of wonderful games and got a lot of inspiration.
Now, my awful screenshot:
![]()
and my humble ratings:
Coolness
100%
#295
Theme
3.60
#421
Innovation
3.34
#548
Humor
2.34
#739
Fun
2.84
#739
Audio
2.34
#856
Overall
2.91
#897
Graphics
2.54
#929
Mood
2.53
What went well:
I finished: Something was submitted!
The concept: I think the idea behind my game holds water and although it’s a small idea, I’m rather pleased with it.
Feedback: Thank you everyone who commented. There was some very instructive feedback and it’s good to know that some people enjoyed playing.
Time management: Since I was at work all day Saturday and Sunday, I didn’t have a lot of time, but I got (most of) the bases covered. My to do list was handsomely ticked. Even though it was lacking polish, my game was a game and you could play it.
Napping: A really useful strategy to refresh the mind.
Not so much:
The graphics and general presentation were very basic, as reflected in my scores, and I didn’t have time to do any music at all. I need to think more about the appearance and feel of the game as a whole – and avoid settling for some coloured rectangles and filters in GIMP.
Likewise, the controls were very unpolished. A bit more tweaking and they could be slightly less painful.
I made the game too difficult. Early on I thought it would be too easy, but I pushed it too far the other way.
What to do next time:
Plan in advance to get some time off work over the weekend. Unfortunately though, I can’t take Sundays off during December.
Brush up on my pixelling skills and general beauty-a-bility.
Be more participatory(?).
If you want to play: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38469
Tags: postmortem