October Challanger I’m in

So I decided to tackle the October Challange.

October_challange

First of all I liked my LD30 game. I didn’t write a post-mortem yet but overall I was very happy with it(even though the scores were pretty low).

I want to fix the problems the game has. The UI is not the best. Players got confused by it more then once.Also I want it to beusable on mobile which it currently wouldn’t be. I want to up the visuals. Add some eye candy and maybe try to use something else besides color to differentiate stuff. The audio needs work too as some sounds are pretty annoying after a little time. Music is fine but I have some ideas to improve that aswell. Finally I’ll build in some little gameplay tweaks and will try to implement a proper Tutorial because most players where overwhelmed by the complexity.

That I think I’m quite able to do. But I am concerned about what comes after this. I am like many others someone who hasn’t properly released a game yet. My only public games are on the Ludum Dare page and one hidden in some forum waaay in the past 😀

So my plan is to release the “final” game on itch.io and the Google Play Store. I’m not sure about pricing to be honest. I was thinking about placing it at 1$ or below on the Play Store and make it free(pay what you want) on itch.io. I’m not sure if this is a good idea. Once that is done I want to make the game visible to as many people as possible. But honestly I don’t know how to do it. I guess I could send my game to some Indie reviewers but it feels strange to be honest. I’ll have to look that up and get some feedback on that topic. Because I really want people to enjoy my game.

Lastly I’m not sure about taxes here in Germany. I haven’t found any infos what you need to do if you start selling games and what costs/paper work are associated with that. If anyone can give me some directions I would be really grateful.

Tags: im in, october challange