{"author_name":"coderfap","cat":"October Challenge 2014","comments":[],"epoch":1412345820,"likes":3,"metadata":{"p_key":"26138","p_author":"coderfap","p_authorkey":"505332","p_urlkey":"61562","p_title":"Creating a Game \u2013 A cautionary tale. pt1","p_cat":"October Challenge 2014","p_event":"LD30","p_time":"1412345820","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"505332","us_name":"coderfap","us_username":"coderfap","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><strong>Hi<\/strong><\/p>\n <p>Have just entered the October competition with my game Tower Block Builder and now I will have to finish this project I thought would take about five weeks. That was about 6 months ago and I am still not finished so I though I would blog about some of my problems and pains ( at one point I abandon the whole idea).<\/p>\n <p><strong>But I want to inspire and help people create games and so I will also detail some solutions and help I found and explain the shear joy of people playing the game you have created.<\/strong><\/p>\n <p>So to recap. I have created a game in HTML5 using pure Javascript with a little help from JQuery and Box2D. I have always liked the &#8216;real world physics&#8217; of Angry Birds and wanted to develop a game with similar &#8216;physics&#8217;. While testing and playing with Box2D I came upon the idea of a simple game I called Tower Block Builder. This was to be a simple stacking game and (I thought) would be a quick test game to get to know the code of Box2D.<\/p>\n <p>At this point I am happy with the game engine and graphics and have created 5 of the 20 levels. Easy huh? No. When I started creating levels I realised how the game could be played in different ways. For instance &#8211; when staking blocks you could lean on the walls and build more and so score higher. This meant the scores needed for 2 and 3 spanner awards neede to be adjusted. My advice is always get someone to test the game and play it from scratch without any advice from yourself.<\/p>\n <p>This means, although I only have to create 15 more levels, I have to take into account the pass scores and different ways of playing. Hence, I may not make the end of October.<\/p>\n <p>Will give more advice next blog.<\/p>\n <p><strong>Coderfap<\/strong><\/p>","time":"October 3rd, 2014 9:17 am","title":"Creating a Game \u2013 A cautionary tale. pt1"}