{"author_name":"Treeaza","cat":"LD #31","comments":[],"epoch":1416334620,"likes":1,"metadata":{"p_key":"26012","p_author":"Treeaza","p_authorkey":"502545","p_urlkey":"61435","p_title":"Generic \u201cI\u2019m In\u201d Post!","p_cat":"LD #31","p_event":"LD31","p_time":"1416334620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"502545","us_name":"Treeaza","us_username":"Treeaza","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I will be entering Ludum Dare 31! (Obviously, otherwise I wouldn&#8217;t be doing an &#8220;I&#8217;m In&#8221; post.)<\/p>\n <p>I will be using:<\/p>\n <p>Language: C# or Java<\/p>\n <p>Engine: Unity, or writing a quick one myself in Java.<\/p>\n <p>IDE: MonoDevelop or Eclipse<\/p>\n <p>Asset Creation: Paint.NET, Blender, SFXR<\/p>\n <p>Libraries: Standard Unity libraries, or standard Java libraries and LWJGL<\/p>\n <p>&nbsp;<\/p>\n <p>I will also try to do a time lapse, because I find watching game dev time lapses fun.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in-ld31\/\" rel=\"tag\">im in LD31<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in-post\/\" rel=\"tag\">Im In Post<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-31\/\" rel=\"tag\">ld #31<\/a><\/p>","time":"November 18th, 2014 1:17 pm","title":"Generic \u201cI\u2019m In\u201d Post!"}