{"author_name":"GFM","cat":"LD #31","comments":[],"epoch":1416357900,"likes":2,"metadata":{"p_key":"26011","p_author":"GFM","p_authorkey":"7375","p_urlkey":"61434","p_title":"Preparations for the battle are still going\u2026 but I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1416357900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m always eager to take part of the next Ludum Dare, but it&#8217;s been quite some time since I&#8217;ve felt so hyped about it. Perhaps, since my last two entries are kinda lame, I&#8217;ve been looking forward to this next compo to try and make something awesome. Let&#8217;s see how things turn out&#8230; XDMy weapons, this time around, will be quite different:<\/p>\n <ul>\n <li><strong>Language<\/strong>: C<\/li>\n <li><strong>Library: <\/strong><a href=\"https:\/\/github.com\/SirGFM\/GFraMe\" target=\"_blank\">GFraMe <\/a>(temporary name)<\/li>\n <li><strong>Music<\/strong>: LMMS<\/li>\n <li><strong>SFX<\/strong>: sfxr<\/li>\n <li><strong>Editor<\/strong>: Vim<\/li>\n <li><strong>Timelapse<\/strong>: ??? &#8211; whichever alternative to Chronolapse I find on Ubuntu<\/li>\n <li><strong>Image editor<\/strong>: GIMP<\/li>\n <li><strong>Beverage:<\/strong>Coffee, as always =D<\/li>\n <li><strong>OS<\/strong>: Ubuntu 14.04<\/li>\n <\/ul>\n <p>I&#8217;m still kinda anxious about making a game in C and in 48 hours, but I think it will work out. I developed a simple game together with my framework, and was able to get it to a &#8220;complete&#8221; state, though it&#8217;s missing lots of features. So I probably needn&#8217;t worry&#8230; It&#8217;s definitely going to be fun. =D<\/p>\n <p>I should probably say this: the framework is still in development. I still gotta make my wrapper for keyboard and controller input, for example. Also, it&#8217;s highly uncommented&#8230;There are many functions with explanations about its behaviour and expected parameters, but there quite some that I later modified and haven&#8217;t fixed its comments, yet. Errors are also really long and stupid&#8230; I&#8217;ve gotta fix that&#8230; If I do get to refactor it someday, I&#8217;ll also properly document it.Good luck to you all, and let&#8217;s all have a great time making games!<\/p>","time":"November 18th, 2014 7:45 pm","title":"Preparations for the battle are still going\u2026 but I\u2019m in!"}