{"author_name":"LukeZaz","cat":"LD #36","comments":[],"epoch":1481334480,"likes":2,"metadata":{"p_key":"2585","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"38065","p_title":"I intend to join","p_cat":"LD #36","p_event":"LD37","p_time":"1481334480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><em>And Other Alternative Ways of Saying &#8220;I&#8217;m In&#8221;!<\/em><\/p>\n <p>Can&#8217;t wait to get started, now. New site looks amazing, and I&#8217;m looking forwards to seeing what it&#8217;ll be able to do.<\/p>\n <p>As for what I&#8217;ll plan on working with, I&#8217;m planning on the same tools as I always use, i.e.:<\/p>\n <ul>\n <li>Unity, game engine<\/li>\n <li>Visual Studio, IDE<\/li>\n <li>Paint.NET, 2D Graphics<\/li>\n <li>Inkscape, 2D Vector Graphics<\/li>\n <li>GIMP, Alternative to Paint.NET for anything it can&#8217;t do<\/li>\n <li><a href=\"http:\/\/sfbgames.com\/chiptone\">Chiptone<\/a>, SFX<\/li>\n <li><a href=\"http:\/\/beepbox.co\">Beepbox<\/a>, Music<\/li>\n <\/ul>\n <p>Hoping to fare better this time around, as I&#8217;ve been spending time learning since the last LD, and have learned a number of useful things that I think will benefit me greatly. Unity also recently made their line renderers not suck, and things not sucking is pretty undeniably fantastic. Lastly, I\u00a0<a href=\"https:\/\/www.reddit.com\/r\/Unity2D\/comments\/5ftifx\/announcement_how_to_prevent_tearing_between_tiles\/\">finally found a way<\/a>\u00a0to prevent tiny gaps between sprites, which is nothing short of a blessing.<\/p>\n <p>Anyway, it&#8217;s time to get prepared. Good luck to everybody!<\/p>","time":"December 9th, 2016 8:48 pm","title":"I intend to join"}