{"author_name":"Lo-X","cat":"LD #31","comments":[],"epoch":1417448820,"likes":1,"metadata":{"p_key":"25743","p_author":"Lo-X","p_authorkey":"24781","p_urlkey":"61164","p_title":"Some \u201cI\u2019m in\u201d title here","p_cat":"LD #31","p_event":"LD31","p_time":"1417448820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"24781","us_name":"Lo-X","us_username":"lo-x","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hi guys !<\/p>\n <p>I&#8217;m Lo-X, I&#8217;m a french programmer that try to make some small video games on my free time, when I have some :p<\/p>\n <p>This LD\u00a0will be my fourth\u00a0one, but I managed to finish only two games in previous Ludum Dares.\u00a0I&#8217;m mostly here for fun. Each jam I try to improve one aspect of my games. The first time I managed to add networking, then came some scripting. This time I&#8217;ll try to improve the audio. I usually use sfxr and autotracker.py to auto-generate and then tune the audio art, but this time I&#8217;ll try to make some mixes with existing base tracks. I&#8217;ll perhaps record some stuff too, as I have some instruments or things that do sounds at my disposal.<\/p>\n <p><img src=\"http:\/\/www.sfml-dev.org\/images\/logo.png\" alt=\"\" width=\"252\" height=\"81\" \/><\/p>\n <p>I&#8217;ll use C++ and SFML, wich is a great library built on top of OpenGL. You can<a href=\"http:\/\/www.sfml-dev.org\/\">\u00a0find more information about it on SFML website<\/a>.<\/p>\n <p>I&#8217;ll also use my own &#8220;framework&#8221;, just a bunch of tools using SFML in C++. It&#8217;s not complete yet , but never will be. Anyone who wants to use it is welcome to do so.\u00a0<a href=\"https:\/\/github.com\/Lo-X\/potato-framework\">Here is the GitHub link<\/a>. You can checkout some of my games or other tools\/libs on my GitHub account.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck to everyone !<\/p>","time":"December 1st, 2014 10:47 am","title":"Some \u201cI\u2019m in\u201d title here"}