{"author_name":"badlydrawnrod","cat":"LD #31","comments":[],"epoch":1417774080,"likes":0,"metadata":{"p_key":"25241","p_author":"badlydrawnrod","p_authorkey":"745","p_urlkey":"60656","p_title":"Tools and base code","p_cat":"LD #31","p_event":"LD31","p_time":"1417774080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"745","us_name":"badlydrawnrod","us_username":"badlydrawnrod","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m in. Again. My daughter won&#8217;t be taking part this time, as she has\u00a0a trampolining competition. But on the plus side, perhaps I&#8217;ll get to use my main PC rather than the laptop.<\/p>\n <p>This time I&#8217;ll be using:<\/p>\n <ul>\n <li>Unity 4.6 &#8211;\u00a0game engine<\/li>\n <li>Visual Studio 2013 Community Edition &#8211; IDE<\/li>\n <li>Paint.NET &#8211; for dodgy programmer art<\/li>\n <li>\u00a0Audacity and bfxr &#8211; sound effects (stand by for recordings of the cat)<\/li>\n <li>BeepBox &#8211; music (don&#8217;t expect Handel)<\/li>\n <li>git &#8211; because you&#8217;d be daft\u00a0not to<\/li>\n <\/ul>\n <p>I would also like to declare some <a href=\"https:\/\/github.com\/badlydrawnrod\/unity-simple-events\">base code<\/a>. It&#8217;s nothing more than a fusion of a <a href=\"http:\/\/www.barrgroup.com\/Embedded-Systems\/How-To\/Introduction-Hierarchical-State-Machines\">hierarchical state machine<\/a> with Unity 4.6&#8217;s new event system, but it means that I don&#8217;t have to start bolting a menu system onto the game once it&#8217;s done.<\/p>\n <p>&nbsp;<\/p>","time":"December 5th, 2014 5:08 am","title":"Tools and base code"}