Prep work

I’ve been asked to do more blog posts this LD edition (last I did 0 aprox).

As I start writing this it’s almost 11pm here at Sabadell (near Barcelona). Almost time to go to sleep and refill energy for this wonderfull weekend. I’ve just uploaded to bitbucket my work-in-progress engine, and tomorrow I’ll start from that point. Anyone interested is on here, now it’n on licensing limbo but I’ll release on GPL, I think.

Why I’m doing this? I have 2 main reasons: it is fun, and it’s the best way to learn game design.

Also I’ll be working with my girldfriend (art) and with code I just published so we won’t be on the main compo but on the Jam, so we actually have a reason to use #LDJam 😀

Now the plan. C++, sfml, OGL. 2D, probably… my engine is 3D, but I can add 2D support and will be usefull (the engine has been barelly started, by the way, this week I started font rendering support). Sound… that’s gonna be a tought one.

Now some uninteresting backstory. I’ve been doing the lasts LD in Unity, and the ones before them in Java. All this was to support multiple OS, so why going back to C++, wich I probably won’t be able to make a port to anything and won’t be web-playable? Well… I ended the last LD burned. I felt like I wasn’t doing anything innovative in Unity and I want to feel the air in my skin. So sorry everyone who won’t be able to play my next game for that, I REALLY need to enjoy this LD and I have to break some things I did on past LD to do that.

Going back some paragraps. To have fun, and to learn. And I know more or less what I want to learn.

I want to learn if my engine is worth anything. If I’m able to finish something with it, it will be a great leap forward.

Also, there is a genre I just put my eye on: managers (as in Football manager), I plan to make a manager this LD. I know we are not supposed to plan anything, and I really can’t make any promises, but I just want to try that genre and tomorrow morning when I wake up and I see the theme, the first thing I’ll do is try to match it (☃) with the manager genre.

And let’s be honest, most of you will do a 2d platform scroller, so what is wrong in having a desired genre?