{"author_name":"TobiasW","cat":"LD #31","comments":[],"epoch":1417818420,"likes":0,"metadata":{"p_key":"24895","p_author":"TobiasW","p_authorkey":"503308","p_urlkey":"60309","p_title":"\u201cWould you like to up your Ludum Dare Participation Streak to 3? (y\/n)\u201d","p_cat":"LD #31","p_event":"LD31","p_time":"1417818420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503308","us_name":"tobiasw","us_username":"tobiasw","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>&gt;y! So much y!<\/p>\n <p>Yup, I&#8217;m in again! Same tools as last time &#8211; and the same <a href=\"http:\/\/dragonlab.de\/projects\/ld30\/prelude.zip\">base code<\/a> as every time, though I might also use some of the more generic netcode of <a href=\"ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=2587\">my previous LD game<\/a>.<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Engine:<a href=\"http:\/\/unity3d.com\"> Unity3D<\/a><\/li>\n <li>Art: I might use <a href=\"https:\/\/www.assetstore.unity3d.com\/#\/content\/555\">RageSpline<\/a> and glow effects, or <a href=\"https:\/\/twitter.com\/whilesoftware\/status\/493497623102238720\/photo\/1\">stylized filtering<\/a>, or fun ANSII symbols<a href=\"https:\/\/www.youtube.com\/watch?v=SAxpAs1Iaec\"> \u1555( \u141b )\u1557<\/a> (that has never been more appropriate then now, I guess) &#8211; or, well, crude handdrawn images made with my trusty Wacom Bamboo. (Damn, it&#8217;s been foreeever since I did that.)<\/li>\n <li>Sfx: My mouth + a microphone + <a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a>. Maybe <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a> or <a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/08\/02\/announcing-jfxr\/\">jfxr<\/a>.<\/li>\n <li>Music: <a href=\"http:\/\/abundant-music.com\">Abundant Music<\/a> for generation &#8211; and for MIDI rendering either <a href=\"http:\/\/www.geocities.co.jp\/SiliconValley-SanJose\/8700\/P\/GXSCCB236\/AcceptE.htm\">GXSCC<\/a> (chiptunes-like) or <a href=\"http:\/\/www.synthfont.com\/\">SynthFont<\/a> (&#8220;normal&#8221; instruments)<\/li>\n <li>Goals: High innovation and\/or fun!<\/li>\n <li>Motivation: HELL YES!<\/li>\n <\/ul>","time":"December 5th, 2014 5:27 pm","title":"\u201cWould you like to up your Ludum Dare Participation Streak to 3? (y\/n)\u201d"}