{"author_name":"HoboMechanistic","cat":"LD #31","comments":[],"epoch":1417836180,"likes":2,"metadata":{"p_key":"24493","p_author":"HoboMechanistic","p_authorkey":"38275","p_urlkey":"59900","p_title":"Ludum Dare 31 \u2013 It starts!","p_cat":"LD #31","p_event":"LD31","p_time":"1417836180","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"38275","us_name":"HoboMechanistic","us_username":"hobomechanistic","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<h3 class=\"post-title entry-title\">Ludum Dare 31 &#8211; It&#8217; starts! Theme &#8211; On one Screen<\/h3>\n <div class=\"post-header\"><\/div>\n <div id=\"post-body-2526154125287030687\" class=\"post-body entry-content\">So I spent like 3 hours on this so far and made the following stuff:In-game pause menu that pauses\/resumes the level.<br \/>\n Front end main menu that starts the game on Any Key event. (I know this may not seem like it matches the theme but we have a plan).<\/p>\n <p>I am liking the new Unity UI features \ud83d\ude00 Although the new script-attaching UI is a little annoying sometimes. Change is never easy though right?<\/p>\n <p>Apart from that, I have not done much else. My coder-in-crime has been though.\u00a0 You can see more of that in our blogs <a href=\"http:\/\/www.ribbybibby.blogspot.co.uk\/\">here<\/a> and <a href=\"http:\/\/tinyflamedev.blogspot.co.uk\/2014\/12\/ludum-dare-31-it-starts-theme-on-one.html\">here<\/a>.<\/p>\n <p>Our current team structure has changed to:<\/p>\n <ul>\n <li>2 coders<\/li>\n <li>1 designer<\/li>\n <li>1 artist<\/li>\n <\/ul>\n <p>I&#8217;m hoping to get all the menu stuff done tomorrow morning and then I intend to move onto adding 360-pad support to other Robs character controller code.<\/p>\n <p>I&#8217;ll also spend some time getting audio \/ font assets. I left this way to late last time!<\/p>\n <p>So sleepy now though \ud83d\ude2e<\/p>\n <\/div>","time":"December 5th, 2014 10:23 pm","title":"Ludum Dare 31 \u2013 It starts!"}