{"author_name":"mtthwcmpbll","cat":"LD #31","comments":[],"epoch":1417837200,"likes":0,"metadata":{"p_key":"24487","p_author":"mtthwcmpbll","p_authorkey":"3178","p_urlkey":"59894","p_title":"I\u2019m in for the LD31 Jam","p_cat":"LD #31","p_event":"LD31","p_time":"1417837200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3178","us_name":"mtthwcmpbll","us_username":"mtthwcmpbll","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>As always, I&#8217;d love to spend some time on this over the weekend. \u00a0I&#8217;ve got some stuff to do tomorrow during the day, and I&#8217;ve been busy at work (as usual) and haven&#8217;t event thought about options for the possible themes this time around. \u00a0The selected theme is really cool, though, and I like that it implies a scope rather than a specific mechanic (endless runner, reverse time, etc) or environment (SPACE!). \u00a0I expect to see a good number of arcade games, and I hope some a few folks make some really cool strategy games (something like <a href=\"http:\/\/www.indiecade.com\/2014\/e3_showcase\/close-castles\/\">Close Castles<\/a> comes to mind as a great fit for the theme).<\/p>\n <p>I&#8217;ll be playing with my usual tools:<\/p>\n <p><em>Hardware<\/em>: Macbook Pro, Wacom Tablet, iPad, MPK25 keyboard<\/p>\n <p><em>Game Engine, Languages, &amp; Tools<\/em>: \u00a0Unity 3D, C#, Xamarin Studio<\/p>\n <p><em>Libraries &amp; Frameworks<\/em>: \u00a0Vectrocity, Spine, <a href=\"http:\/\/www.gamelogic.co.za\/documentation\/grids\/\">Grids Library for Unity<\/a><\/p>\n <p><em>Graphics &amp; Art<\/em>: Corel Painter 12, Photoshop CS, Blender 2.7, Spine<\/p>\n <p><em>Music &amp; Audio<\/em>: Ableton 9<\/p>","time":"December 5th, 2014 10:40 pm","title":"I\u2019m in for the LD31 Jam"}