{"author_name":"CliffracerX","cat":"LD #31","comments":[],"epoch":1417837380,"likes":0,"metadata":{"p_key":"24486","p_author":"CliffracerX","p_authorkey":"42929","p_urlkey":"59893","p_title":"Progress so far, feeling good","p_cat":"LD #31","p_event":"LD31","p_time":"1417837380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"42929","us_name":"CliffracerX","us_username":"\/author\/cliffracerx\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m making a Donkey Kong style game, where instead of Donkey Kong throwing barrels at you, it&#8217;s snowballs rolling down at you. \u00a0To honor the &#8220;snowman&#8221; theme me and my teammate crux_f \u00a0were expecting. \u00a0Snowball physics works, being hit\/dying works, going to the next level works, and there&#8217;s even some nice sounds and fancy snowfall particles.<\/p>\n <p>Things I&#8217;ve noticed so far: Sounds help. \u00a0Big time. \u00a0Even if it is you blowing into your mic or making a derpy &#8220;HURK&#8221; noise for the death sound.<\/p>\n <p>I&#8217;m doing this in 2.5d, meaning it&#8217;s a 3d world with platformer controls. \u00a0Feelin&#8217; good, will be continuing work throughout the night!<\/p>\n <div id=\"attachment_407924\" style=\"width: 970px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/DevScreenB.png\"><img class=\"size-full wp-image-407924\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/DevScreenB.png\" alt=\"Dev picture of my game, looking good so far!\" width=\"960\" height=\"540\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/DevScreenB-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/DevScreenB.png 960w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/a><p class=\"wp-caption-text\">Dev picture of my game, looking good so far!<\/p><\/div>","time":"December 5th, 2014 10:43 pm","title":"Progress so far, feeling good"}