{"author_name":"erebusman","cat":"LD #31","comments":[{"author_name":"Jed T.","time":"December 5, 2014 11:13 pm","epoch":1417839180,"text":"Nice tiles! Keep it up <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1417838460,"likes":3,"metadata":{"p_key":"24475","p_author":"erebusman","p_authorkey":"31427","p_urlkey":"59882","p_title":"Scene composed","p_cat":"LD #31","p_event":"LD31","p_time":"1417838460","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"31427","us_name":"erebusman","us_username":"erebusman","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Okay so Ludum Dare 31 going well so far tonight!<\/p>\n <p>I was able to create the basic player prefab, GUI layout, a level prefab, a enemy prefab, and a civilian prefab. \u00a0Here&#8217;s a quick shot of how it all came together in the unity editor:<\/p>\n <p class=\"separator\"><a href=\"http:\/\/3.bp.blogspot.com\/-Fk8vwVbdrpA\/VIKa_Q1O2jI\/AAAAAAAAEXA\/WPPzaWpN6dk\/s1600\/ld31_shot3.jpg\"><img src=\"https:\/\/images-blogger-opensocial.googleusercontent.com\/gadgets\/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Fk8vwVbdrpA%2FVIKa_Q1O2jI%2FAAAAAAAAEXA%2FWPPzaWpN6dk%2Fs1600%2Fld31_shot3.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*\" alt=\"\" width=\"400\" height=\"348\" border=\"0\" \/><\/a><\/p>\n <p class=\"separator\">I did create the first C# file but I&#8217;m tired enough after a long day of work I&#8217;m going to stop here and get a good nights rest and work on the first pass of game play tomorrow.<\/p>\n <p class=\"separator\">Signing out!<\/p>","time":"December 5th, 2014 11:01 pm","title":"Scene composed"}