{"author_name":"snapman_GT","cat":"LD #31","comments":[],"epoch":1417839000,"likes":1,"metadata":{"p_key":"24471","p_author":"snapman_GT","p_authorkey":"30827","p_urlkey":"59878","p_title":"Kind of a plan","p_cat":"LD #31","p_event":"LD31","p_time":"1417839000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30827","us_name":"snapman_GT","us_username":"snapman_gt","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Am I still going to do this?\u00a0 I&#8217;m really not a fan of the theme, but I guess I can at least try to make something&#8230;<\/p>\n <p>Just starting to sketch out an idea that is going to be all tank controls and camera angles, and somewhere between 9 and 25 rooms.\u00a0 Actually, 16 rooms is plenty to try and fit all on ONE SCREEN.\u00a0 I don&#8217;t know how I want to theme this idea, though.\u00a0 There&#8217;s the abstract route, and the realistic route.\u00a0 Best thing I can think to do is just start down the abstract route, and make things realistic if I have time at the end.\u00a0 (Who am I kidding, red cube is going to be the hero of this game and there&#8217;s nothing I can do to stop that.)<\/p>","time":"December 5th, 2014 11:10 pm","title":"Kind of a plan"}