{"author_name":"barret907k","cat":"LD #31","comments":[],"epoch":1417840980,"likes":1,"metadata":{"p_key":"24459","p_author":"barret907k","p_authorkey":"14910","p_urlkey":"59866","p_title":"Character and level creation","p_cat":"LD #31","p_event":"LD31","p_time":"1417840980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14910","us_name":"barret907k","us_username":"barret907k","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/2014\/12\/05\/character-and-level-creation\/ludum30-1031-f\/\" rel=\"attachment wp-att-408112\"><img class=\"alignnone size-medium wp-image-408112\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Ludum30-1031-F-300x181.png\" alt=\"Ludum30 1031 F\" width=\"300\" height=\"181\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Ludum30-1031-F-300x181.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Ludum30-1031-F-550x332.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>So I&#8217;ve got character movement and autolevel generation working. \u00a0I think my code this time around is actually rather good thanks to this book <a href=\"http:\/\/www.amazon.com\/Game-Programming-Patterns-Robert-Nystrom-ebook\/dp\/B00P5URD96\/ref=sr_1_1?ie=UTF8&amp;qid=1417847704&amp;sr=8-1&amp;keywords=Game+Programming+Patterns\">Game Programming Patterns<\/a>. \u00a0I&#8217;m about 70% of my way through. \u00a0Most I already knew but it is nice to get some refreshers and quantify things. \u00a0I want to have more in depth posts about these patterns in unity. \u00a0Once I get some time.<\/p>\n <p>The Command pattern is super awesome and I spent some time implement for movement of my person. \u00a0So hopefully Enemies will be super easy to make. \u00a0Maybe after this weekend I can implement replay. \u00a0That would be awesome. \u00a0One of those things I&#8217;ve always wanted to do.<\/p>\n <p>So now the next steps are:<\/p>\n <ul>\n <li>Move camera back to see whole game\n <ul>\n <li>This is going to be some rather difficult math maybe. \u00a0It is going to require some thought and probably some data around that is the size of the world so far.<\/li>\n <\/ul>\n <\/li>\n <li>Enemies<\/li>\n <li>Different Levels\n <ul>\n <li>With Enemies<\/li>\n <\/ul>\n <\/li>\n <li>Puzzles<\/li>\n <\/ul>\n <p>I may just tackle the enemy thing here first. \u00a0Not sure. \u00a0Will force me to have an end condition so that will be good. \u00a0I also need a win condition maybe.<\/p>","time":"December 5th, 2014 11:43 pm","title":"Character and level creation"}