{"author_name":"seraphsword","cat":"LD #31","comments":[],"epoch":1417841760,"likes":0,"metadata":{"p_key":"24448","p_author":"seraphsword","p_authorkey":"503706","p_urlkey":"59855","p_title":"progress entry 1","p_cat":"LD #31","p_event":"LD31","p_time":"1417841760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503706","us_name":"seraphsword","us_username":"seraphsword","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So I have the kernel of my idea down, moving on to coding the mechanics. Path of Steel is going to be a fairly basic turn-based strategy game. I feel pretty confident I can code most of it in time, but getting more than blocky art might be tricky. I always start with colored squares like most people, until I have the mechanics worked out.<\/p>\n <p>My basic version of the game area:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/steelProgress01.jpg\"><img class=\"alignnone size-medium wp-image-408150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/steelProgress01-300x169.jpg\" alt=\"steelProgress01\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/steelProgress01-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/steelProgress01-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/steelProgress01.jpg 1246w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 5th, 2014 11:56 pm","title":"progress entry 1"}