{"author_name":"barret907k","cat":"LD #31","comments":[],"epoch":1417848420,"likes":0,"metadata":{"p_key":"24376","p_author":"barret907k","p_authorkey":"14910","p_urlkey":"59781","p_title":"Enemy and Sword Attacks","p_cat":"LD #31","p_event":"LD31","p_time":"1417848420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14910","us_name":"barret907k","us_username":"barret907k","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"https:\/\/lorenzgames.files.wordpress.com\/2014\/12\/ludum31-sat-1238-am.png\"><img class=\"alignnone size-medium wp-image-2073\" src=\"https:\/\/lorenzgames.files.wordpress.com\/2014\/12\/ludum31-sat-1238-am.png?w=300\" alt=\"Ludum31 Sat 1238 AM\" width=\"300\" height=\"122\" \/><\/a><\/p>\n <p>Got some naive enemies working. \u00a0They just go right after the person. \u00a0Unfortunately my command pattern didn&#8217;t work due to trying to move toward the person. \u00a0I feel like there is a way but it was just way easier to use Vector3.MoveTowards().<\/p>\n <p>Some problems so far.<\/p>\n <ul>\n <li>Enemy not killed from sword for some reason. \u00a0Writing this I think the enemy needs a rigidbody to collide but I&#8217;m not quite sure.<\/li>\n <li>When the enemy collides with the human for some reason the human starts rotating and then the camera also rotates. \u00a0This is a very annoying thing.<\/li>\n <\/ul>\n <p>Only managed to really knock off one thing off my basic checklist. \u00a0Too tired to keep working. \u00a0See everyone tomorrow.<\/p>","time":"December 6th, 2014 1:47 am","title":"Enemy and Sword Attacks"}