{"author_name":"McNick","cat":"LD #31","comments":[],"epoch":1417849800,"likes":1,"metadata":{"p_key":"24361","p_author":"McNick","p_authorkey":"14023","p_urlkey":"59766","p_title":"A good start!","p_cat":"LD #31","p_event":"LD31","p_time":"1417849800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14023","us_name":"McNick","us_username":"mcnick","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hope you all are coming up with good ideas for the theme!<\/p>\n <p>I went with the simplicity of a tower defense game. It will be easy enough to program, perfect for a first LD.<\/p>\n <p>I had to rework a big chunk of my code a couple hours in, because I had daftly decided it would be cool to call the drawImage function for every single sprite on the screen inside my overridden paint function&#8230; Quite a disaster, and dumb. Much too slow. Now I have my render function handling the work before control is passed to the paint function, which is not throwing any errors! Yay for lack of red text!<\/p>\n <p>It&#8217;s okay Java, I still love you.<\/p>\n <p>I look forward to seeing what other people are coming up with tomorrow. With that, I bid you all good night, and good luck!<\/p>","time":"December 6th, 2014 2:10 am","title":"A good start!"}