{"author_name":"Vinyl Pixels","cat":"LD #31","comments":[],"epoch":1417850820,"likes":1,"metadata":{"p_key":"24341","p_author":"Vinyl Pixels","p_authorkey":"34483","p_urlkey":"59746","p_title":"Progress report ;)","p_cat":"LD #31","p_event":"LD31","p_time":"1417850820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34483","us_name":"Vinyl Pixels","us_username":"gnutek","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>General idea: dungeon \/ labirynth mixed with a match3 game. As you walk through the labirynth, as long as it creates a proper match, you&#8217;ll be able to swap the tile you are on, with any of the neighbours. Matching tiles\u00a0will then be cleared and new random tiles will be put in their place (no falling tiles). An algorithm that makes sure that walls \/ passages on neigbouring sides are\u00a0the same, randomizes the geometry\u00a0not only on the cleared tiles, but also on neighbouring tiles.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Zrzut-ekranu-2014-12-06-o-09.13.10.png\"><img class=\"alignnone  wp-image-408636\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Zrzut-ekranu-2014-12-06-o-09.13.10-300x207.png\" alt=\"Zrzut ekranu 2014-12-06 o 09.13.10\" width=\"400\" height=\"276\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Zrzut-ekranu-2014-12-06-o-09.13.10-300x207.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Zrzut-ekranu-2014-12-06-o-09.13.10-550x380.png 550w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p>Not sure how far will I go with this idea <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Now it&#8217;s\u00a0time to get some sleep&#8230;<\/p>","time":"December 6th, 2014 2:27 am","title":"Progress report ;)"}