{"author_name":"TheScragglyMan","cat":"LD #31","comments":[],"epoch":1417854660,"likes":1,"metadata":{"p_key":"24307","p_author":"TheScragglyMan","p_authorkey":"46841","p_urlkey":"59712","p_title":"So Far so \u2026 well?","p_cat":"LD #31","p_event":"LD31","p_time":"1417854660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"46841","us_name":"TheScragglyMan","us_username":"thescragglyman","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><em>So i heard about Ludum Dare whilst viewing <a href=\"http:\/\/www.twitch.tv\/gamestudiolive\" target=\"_blank\">GameStudioLive<\/a>\u00a0on twitch (click the link and go say hi and support Ollie).<\/em><\/p>\n <p>I decided to enter on a whim, being new to programming, and making indie games, i have embraced the theme with slightly crossed arms and a face of confusion, and i have decided to create a top down shooter. with procedural generated items.<\/p>\n <p>What these items are is beyond me at this point in time, i&#8217;m thinking enemys, maybe some sort of level to navigate round. \u00a0So far its all looking pretty okay.<\/p>\n <p>You can watch me as i make the game by visiting this link here <a href=\"http:\/\/www.twitch.tv\/thescragglyman\" target=\"_blank\">TheScragglyMan<\/a>. \u00a0Please do follow, and pop in and show your support to a new &#8220;bedroom&#8221; developer.<\/p>\n <p>Heres a sneak peak at what i have so far.<\/p>\n <p><img class=\"aligncenter\" src=\"https:\/\/fbcdn-sphotos-a-a.akamaihd.net\/hphotos-ak-xap1\/v\/t1.0-9\/10846406_10152613268746871_495403342591087848_n.jpg?oh=5eb38716290bcc7209b7a5603dd33070&amp;oe=54FAA7BE&amp;__gda__=1427549319_6d1011d083edd47b12f12497cbff189d\" alt=\"\" \/><br \/>\n Hope you like. Thanks for reading &amp; Stay Frosty. (<em>good luck to everyone<\/em>)<\/p>","time":"December 6th, 2014 3:31 am","title":"So Far so \u2026 well?"}