Vortex Something – dev #2

Kinda sleep a little… really need it, and now I’m with a full of energy. When I woke up, I realized how stupid to name the game already… But it has to have Vortex in its name, that I’m sure of it. Now I will base this game also on Geometry Wars game… thinking of using the same base also for the visual aspect, in 2D. So I don’t have to do assets of aliens, keeping it simple.

Update

OK, just finished the 1st prototype. It (the cube) navigates around the vortex (the sphere in the middle), and shoots bullets to the center.

VortexSomething #2

Concept++

Lets start with the new concept of barrier. Between the player and the enemy is a barrier that when breached the player starts to lose life, losing it all, GAME OVER. The barrier is segmented in parts, green its HP is in safe, red its danger, when it has no HP the segment disappears. making the player losing life. For every enemy contact with the outer ring zone, the enemy is destroyed, damaging HP.

VortexSomething #3VortexSomething #4

Now referring upgrades, for every chain enemy destroyed without damaging HP/Barrier, at certain points the main weapon upgrades itself. Firing away more bullets.

About the power ups: a temporary invincibility barrier (affecting the determined zone), bombs (like geometry wars), and life restorers.

Next Steps

Now I’ll try to create the enemies, moving along a path, and concentrating on the player, if he is near them. Also create the barrier.

Now… back to work!!