{"author_name":"IguanodonT","cat":"LD #37","comments":[],"epoch":1481353500,"likes":0,"metadata":{"p_key":"2423","p_author":"IguanodonT","p_authorkey":"43883","p_urlkey":"37909","p_title":"Progress","p_cat":"LD #37","p_event":"LD37","p_time":"1481353500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"43883","us_name":"IguanodonT","us_username":"iguanodont","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><strong>It is midnight here, \u00a05 hours in and start was a little slow. The first hour nattowed down ideas and started working. Second hour spent an hour debating with teamabout the pros and cons of keyboard controls vs poit and click while working on a bug in the engine. \u00a0Since then some placeholder graphics and no more bugs. a few more hours of coding and hopefully that can be (mostly) wrapped up and the bulk of tomorrow will be graphics. \u00a0Still a little concerned with the encounter\/fighting mechanics.<\/strong><\/p>","time":"December 10th, 2016 2:05 am","title":"Progress"}