{"author_name":"Ace","cat":"LD #31","comments":[],"epoch":1417880520,"likes":2,"metadata":{"p_key":"24000","p_author":"Ace","p_authorkey":"10247","p_urlkey":"59402","p_title":"Mid evening progress","p_cat":"LD #31","p_event":"LD31","p_time":"1417880520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So, more progress happening. Still a couple of hours to go before I have to go sleep and I think this is heading in quite the right way.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/PoYAKm7.png\"><img class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/PoYAKm7.png\" alt=\"That game\" width=\"762\" height=\"480\" \/><\/a><\/p>\n <p>Still to come; Players, hot seating, actual winning conditions. And hopefully a boatload more of minigames, should be easier to pump those out when I&#8217;ve figured out a final implementation of the minigame interface.<\/p>\n <p>Right now, anyone could add another minigame to it with some work, nothing&#8217;s hardcoded there. This might be an issue if I want to do TCP based networking, since people could cheat easily&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>Either way, I&#8217;d say this is going rather well. It should be in a playable state before midnight, and I should have enough hours to add some bells and whistles later.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"December 6th, 2014 10:42 am","title":"Mid evening progress"}