Levels!

early3 early4

Just look at those concept levels! Infinite loops of direction switchers, seemingly-randomly-placed boulders! I’m once again realizing why I tend to make games that don’t require a lot handmade content, like levels. Procedural generation for the win!

Still, I’m on track to finish in time. My next step is the title and end screens.

Tags: ld31, levels, progress, puzzle