An enemy prototype

I made a simple prototype of the first enemy. It cannot be killed or hurt by bombs, but otherwise it works… kind of. I think I have to program some kind of ‘depth buffer’ (is that correct term?), because currently those enemies sometimes overlay each other incorrectly. By depth buffer I mean some kind of array where the drawing order of the game objects is stored. Or maybe I add ‘depth’ value to all objects or something… (EDIT: I solved the issue already, it took two minutes)

Anyway, I think I’ll go to sleep soon, it’s already 10 PM here in Finland and I want to wake up early to continue the development.

Comments

06. Dec 2014 · 17:56 UTC
Sorttaa vihut piirtämistä varten y-koordinaatin perusteella t: tietomies