{"author_name":"Wirtualnosc","cat":"LD #31","comments":[],"epoch":1417896900,"likes":0,"metadata":{"p_key":"23826","p_author":"Wirtualnosc","p_authorkey":"3133","p_urlkey":"59226","p_title":"[put more original post title there]","p_cat":"LD #31","p_event":"LD31","p_time":"1417896900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3133","us_name":"Wirtualnosc","us_username":"wirtualnosc","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img src=\"http:\/\/puu.sh\/djOV8\/cf8517b99c.png\"\/><br \/>\n Things that you would do with MMF2 in 20 minutes take there few hours&#8230; But hey, it works!<\/p>\n <p>If you want to check out what I did so far, <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/18105137\/LD31\/1\/index.html\">click here<\/a>. It&#8217;s still far from perfect (most noticably, fonts&#8230; But I&#8217;d say array management as well), but it&#8217;s at least playable.<\/p>\n <p>The controls are as follows:<br \/>\n W,S,A,D &#8211; movement<br \/>\n Arrow keys &#8211; shooting<br \/>\n ESC, P &#8211; pause<br \/>\n For restart, you&#8217;ll have to refresh the browser, unfortunately&#8230;<\/p>\n <p>Second day will be mostly the polish day. I don&#8217;t think I&#8217;ll have to do a lot regarding to code &#8211; I&#8217;ll have to change all the placeholder graphics and add some sounds, then maybe work on some features (especially seeing how boring it may be with only one enemy type etc.)&#8230; We&#8217;ll see!<\/p>","time":"December 6th, 2014 3:15 pm","title":"[put more original post title there]"}