Progress report/engine mechanics
Quick preview of some engine mechanics.
The game all takes place within one room, and various characters will be introduced, both via the computer and coming to visit. It’s set in the late 90s, where Erica, a double agent for a hacker group and a government agency, must make choices as to which causes she truly wishes to support by making various choices throughout the game, and prevent people who want to kill her from realising her associations.
Your choices will determine the path you take through the game, eventually ending up in different endings, much akin to how visual novels work.
Some of the biggest inspirations as of yet include the play Journey’s End, in which the entire play takes place in one place, and characters develop based on certain events, The Matrix’s late 90s sci-fi setting, Memento XII from Ludum Dare 23 and it’s small rooms where you make choices, and aforementioned VN mechanics.
A lot of how the game plays out from here will depend on my storytelling skill, other than that there’s very little to do left other than question options and a few more character images for different characters.
