Day one soon over! (at least here in Europe)

So after long a philosophic discussing about what a “One Screen” is (here including that the monitor was a screen, the window of the game was a screen etc.) we dragged to the conclusion that what this theme must mean is that you should not have big fancy popup guis, and a mess like they have in MMOs but all infomation should be on the screen at all time, sort of like the old Amiga Dungeon Crawler games. The conclusion we took was that you didn’t necessary need to see the entire level of the game on the screen at once. We began to look at it make some rules to follow like; you should never be in need of waiting on a loading screen, need to have popup windows, or have a huge Gui to popup. You should simply have every single importance to the game shown on the screen at anytime!

 

With the rules set we made a brain storm and the idea we first began to relate to and find interesting was resource management. We than started to slowly find ideas we then started to look at basic game mechanics and stuff to get started and we decided to make a pixelated game in outerspace where you need to manage your crew members and resources of the ship, as well as buying and selling to aliens to survive your mission in space. Maybe most importance is the treats to the player, Pirates, Asteroid Storms, Oxygen, black holes, and many others we’ll probably won’t have implemented in the first version, but most important to manage your limited resources on your trip through space!

 

Now my fellow game developers, I give you one days hard work! https://dl.dropboxusercontent.com/u/13581369/Game.gif (Image too huge to be uploaded – Sorry)