{"author_name":"Luis Anton","cat":"LD #31","comments":[],"epoch":1417907760,"likes":4,"metadata":{"p_key":"23694","p_author":"Luis Anton","p_authorkey":"504837","p_urlkey":"59092","p_title":"First day completed, not that bad!","p_cat":"LD #31","p_event":"LD31","p_time":"1417907760","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"504837","us_name":"Luis Anton","us_username":"Luis Anton","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Quite a great first day! This time I got lucky and the theme I wanted was chosen, so I had an idea already in my head. As a kid, I loved drawing mazes for my friend to solve &#8211; then I stopped doing that. I remember the feeling of the whole thing in a single sheet of paper, full of keys, traps and monsters that required a specific item to be killed. This is it, translated into a 2D platformer. Yes, Castlevania in one screen ^_^<\/p>\n <p>I have published a few games, and I have lots of prototypes in my hard disk&#8230; but I&#8217;ve never built a 2D platformer before! So I was a bit unsure about this.<\/p>\n <p>But things have gone great so far! I can easily edit the map in the editor, so building the level\u00a0shouldn&#8217;t be a problem. Player movement is not that bad, either. I&#8217;ve been tweeting this all day, but here&#8217;s a summary:<\/p>\n <p>He can walk and jump. Wouldn&#8217;t be a platformer otherwise&#8230; but jump height depends on for how long the jump key is pressed (a la Mario Bros). That&#8217;s a nice touch, I think:<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"aligncenter size-full wp-image-412599\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/walkJump.gif\" alt=\"walk&amp;Jump\" width=\"200\" height=\"200\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>He&#8217;s also able to climb ladders, but I feel they are a bit weird and I&#8217;m not using them. I also managed to get one-way platforms working, from which you can jump down if you need to.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"aligncenter size-full wp-image-412602\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/platformsAndLadders.gif\" alt=\"platformsAndLadders\" width=\"200\" height=\"200\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>The player is also able to slide down walls, climb and wall-climb. That&#8217;s why ladders are not that useful anymore.<\/p>\n <p><img class=\"aligncenter size-full wp-image-412603\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/wallClimbJump.gif\" alt=\"wallClimb&amp;Jump\" width=\"200\" height=\"200\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>I finally added switches, which are able to open doors or disarm traps. Traps or lava pitfalls kill you instantly, but I also added safe points to which you return when killed. There are also animated traps (those three moving things on the right side), which require a bit of timing.<\/p>\n <p><img class=\"aligncenter size-full wp-image-412601\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/raisingTrapsAndSafePoints.gif\" alt=\"Platformer from scratch\" width=\"299\" height=\"198\" \/><\/p>\n <p>Not that bad at all, considering it&#8217;s my first platformer ever and that I&#8217;m building it from scratch. I&#8217;m pretty happy.<\/p>\n <p>Tomorrow I&#8217;ll draw a new tileset (the current one is not mine, but a free one I borrowed from Derek Yu), make a bigger level (you know, the whole screen) and add some basic enemies and fighting if I have time. May probably be forced to dump those, though&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platformer\/\" rel=\"tag\">platformer<\/a><\/p>","time":"December 6th, 2014 6:16 pm","title":"First day completed, not that bad!"}