LD31 Update 1 – Jelly jelly jellyfish

Cameron Erickson and I have once again teamed up for Ludum Dare, and this time we plan on finishing. The last time we did the jam together was LD26, which ended with my custom built C++ engine collapsing upon itself (I didn’t understand that you needed to call delete for every time you called new… yeah…).

Anyway, we’re making a simple-ish game revolving around fighting enemies, boss battles, and small little environmental puzzles. You play as a jellyfish. We have a wrapping mechanic, that allows you to wrap around the room (Lost Woods-style, without the camera transition) where each time you wrap around the room, certain things happen, such as the room will morph, enemies will appear, you get power-ups, etc. We’re not 100% sure what all these will be at this point, but we’re figuring it out.

Glowing Jellyfish

So right now I’ve built the base engine, played with Coroutines, and started a little lighting engine that’ll allow me to create glows like that one above on the jellyfish. It also has functionality to ping-pong between colors, sizes, and intensities, allowing for some unique effects on the player, enemies, and other stuff. I have added a squid, however, it is not programmed yet. Cameron’s been doing some fantastic work on the art and animations. Hopefully we’ll have more to show tomorrow, as well as some gifs!

Tags: ld31, otter, progress, screenshot