(Almost) Done for Today
Things are moving on slowly. I’ve added a scoring system (which I spent far too long on and then subsequently chucked out in favour of getting stuff done…) and I’ve now got the player moving around and removing tiles as they go. As your score increases (longer chains equal more higher score increases) you progress to different levels (a la Bejeweled). Just need to put in the use of the next tile system I built earlier and then it’s pretty much all there (minus your rival / enemy but who knows whether that’ll actually make it in).
I should probably go to bed now but to be honest I’m not tired and I might be able to quickly knock out the final necessary component – the replacement of the tiles. So let’s see how the next half hour pans out.
