{"author_name":"rjhelms","cat":"LD #31","comments":[],"epoch":1417928460,"likes":0,"metadata":{"p_key":"23539","p_author":"rjhelms","p_authorkey":"39055","p_urlkey":"58932","p_title":"Tower Defence? RTS? Either way, progress at the 29 hour mark!","p_cat":"LD #31","p_event":"LD31","p_time":"1417928460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39055","us_name":"rjhelms","us_username":"\/author\/rjhelms\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m thinking it&#8217;s about time to wrap it up for Saturday. A good 15 hour or so workday, although much of that wasn&#8217;t as productive as could have been. It feels like I wasted hours on a few problems that had very simple solutions in the end.<\/p>\n <p>Things I accomplished today:<\/p>\n <ul>\n <li>Created the base unit, which will probably be the only one. Has hit-points, like any good unit, and also morale &#8211; when morale hits zero, the unit drops what it&#8217;s doing and flees.<\/li>\n <li>Implemented a crude job queue, for the units to determine what to do.\n <ul>\n <li>The only job is &#8220;dig trench&#8221;, which takes some time to turn from an order into a trench that provides cover.<\/li>\n <\/ul>\n <\/li>\n <li>Units path to their jobs, preferring to stay in trenches for cover.<\/li>\n <li>Added two types of enemy fire:\n <ul>\n <li>Bullets &#8211; far more likely to hit units outside of trenches, but reduce morale for the troops they pass over.<\/li>\n <li>Mortars &#8211; destroy any trenches and progress towards digging trenches in a one-tile radius, and heavily damage the hit points and morale of any unit in a two-tile radius.<\/li>\n <\/ul>\n <\/li>\n <li>Some UI tweaks\u00a0&#8211; an actual background image, new tiles for the trenches, and the first steps towards the actual game play interface.<\/li>\n <\/ul>\n <p>All in all, it looks like this now &#8211; huge progress today compared to <a href=\"http:\/\/ludumdare.com\/compo\/?p=408275\">where things were last night.<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress7.png\"><img class=\"alignnone wp-image-413628 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress7-550x412.png\" alt=\"progress7\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress7-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress7-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress7.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Tomorrow&#8217;s gonna be a big push if I&#8217;m going to get this done in time for the compo. Last Ludum Dare I ended up taking Monday to actually finish and submit my game in the jam instead of the compo &#8211; I&#8217;ll have to make that call pretty early on tomorrow if I&#8217;m going to save my sanity.<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31\/\" rel=\"tag\">ld31<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"December 7th, 2014 12:01 am","title":"Tower Defence? RTS? Either way, progress at the 29 hour mark!"}