{"author_name":"Parakeet","cat":"LD #31","comments":[],"epoch":1417936200,"likes":2,"metadata":{"p_key":"23490","p_author":"Parakeet","p_authorkey":"0","p_urlkey":"58882","p_title":"Well, it\u2019s something\u2026","p_cat":"LD #31","p_event":"LD31","p_time":"1417936200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I decided to use Facepunch&#8217;s Arcade framework, which was annoying because I had to do collision detection myself. Between that and being\u00a0stymied by the theme, I&#8217;m behind by quite a bit. I think I&#8217;ve got a reasonably good idea, but I&#8217;m not sure if it&#8217;s going to get done in time. Either way, I&#8217;m glad I participated. Usually when I start a project I get too ambitious, but the time constraint and the theme really forced me to limit myself to a more realistic concept.<\/p>\n <p><a href=\"http:\/\/arcade.facepunch.com\/play\/a27d3319-70e0-4075-8d02-7ae22af21a30\">Here&#8217;s what I have so far.<\/a><\/p>","time":"December 7th, 2014 2:10 am","title":"Well, it\u2019s something\u2026"}